Rashmi Sahu
Turning Kids into Creators – One Game and App at a Time! Block by Block, I Help Kids Code Their Own Digital Worlds!
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Rashmi Sahu
Bachelors degree
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Each lesson is 55 min
50 lessons
20% off
/ lesson
30 lessons
15% off
/ lesson
20 lessons
10% off
/ lesson
10 lessons
5% off
/ lesson
5 lessons
-
/ lesson
1 lessons
-
/ lesson
Rashmi - Know your tutor
I'm Rashmi, a Computer Science tutor with a Master's degree and over 5 years of experience. I specialize in App development, Game Development - 2D and 3D games, tutoring for Middle and Elementary school students using block-based coding platforms such as Scratch, MIT App Inventor, and similar tools. With a strong passion for making coding fun and accessible, I help young learners build real, interactive projects while developing logical thinking and problem-solving skills. Whether it's creating a simple game or a functional mobile app, I guide students step-by-step to turn their ideas into working digital products—no prior experience needed! My teaching spans a wide array of specialities including building real life projects, games, apps and many more. I excel in personalized learning, ensuring each student masters concepts effectively. From improving grades to honing coding skills, I tailor my approach to meet diverse needs. Let's embark on a learning journey together!
Rashmi graduated from Durg University

Programming tutor specialities
Upskilling
Competitive Programming
Homework help
Exam prep
Debugging
Learner for programming class
Computer Science for School students
Computer Science for Kids
Programming class overview
My teaching spans a wide array of specialities including building real life projects, games, apps and many more. Here’s how I structure my teaching: 🔹 Concept First, Then Creation: I start by introducing core coding concepts (like loops, conditionals, variables) in a simple, visual manner using block-based platforms such as Scratch or MIT App Inventor. Once students understand the "why," we move on to the "how" by applying it in real-world projects. 🔹 Project-Based Learning: Each lesson is project-focused. Students learn by doing—designing their own games, stories, or mobile apps. This helps them stay motivated and gives them a sense of achievement after every class. 🔹 Step-by-Step Guidance with Room for Creativity: I guide students through each step while encouraging them to add their own ideas and personalize their work. This boosts their confidence, problem-solving skills, and creativity. 🔹 Pace Adjusted to the Learner: Every student is unique. I adapt my pace and teaching style to suit each learner’s needs—whether they’re beginners or looking to go deeper into logic and app development. 🔹 Fostering a Growth Mindset: I create a supportive environment where mistakes are seen as learning opportunities. My goal is not just to teach coding, but to help students become confident, independent thinkers.
Your programming tutor also teaches
Game Development
App Development

Computer Science concepts taught by Rashmi
The session focused on reviewing multiplication facts and strategies, including step multiplication and the distributive property. The Student practiced identifying even and odd numbers and their products, and worked on completing multiplication grids and solving word problems. Homework was assigned, and additional practice questions will be shared on Wingi tag.
Smallest and Largest Numbers
Multiplication Grid
Even and Odd Numbers
Step Multiplication
Expanding Numbers Based on Place Value
Distributive Property of Multiplication
The class covered subtraction techniques, including standard borrowing methods and left-to-right mental subtraction. Students practiced these methods through examples and a quiz. The tutor assigned a follow-up worksheet for additional practice, emphasizing speed and mental calculation.
Tens Number Line
Splitting Numbers for Easier Subtraction
Mental Math: Left to Right Subtraction
Borrowing in Subtraction
Normal Subtraction (Right to Left)
Visualization Bubble
The session focused on reviewing shapes and introducing standard units of measurement. The Student recapped types of shapes and polygons, and was introduced to units for measuring length, volume, weight, and time. The Student was assigned to take notes on the different types of units of measurement covered in the class.
Shapes: Open vs. Closed
Polygons: Naming by Sides
Standard Units of Measurement
Unit Bubbles: Matching Units to Quantities
The Student revised addition and subtraction rules, including working with negative numbers and combinations of operations. The session introduced identifying the smallest and largest numbers with a given number of digits. The student was assigned additional quiz questions as homework for the next session.
Combining Addition and Subtraction
Number Line Movement
Identifying Smallest and Largest Numbers Within Digit Ranges
Problem Solving Strategies
The Tutor introduced subtraction and its relationship to addition. Students practiced forming subtraction sentences, decomposing numbers using visuals, and subtracting on a number line. They also worked on a 'calculator activity' to create subtraction problems resulting in specific numbers, and a quiz was planned for the next session.
Subtraction as Counting Backwards
Calculator Activity for Subtraction
Subtraction on a Number Line
Decomposition in Subtraction
Subtraction Sentences
Subtraction as Taking Away
The Student practiced adding and subtracting positive and negative numbers, utilizing the number line and 'golden rule' for simplification. Combination problems involving multiple operations were tackled using the visualization bubble method. The session concluded with a quiz, which will be continued in the next session as homework.
Number Line Operations
Understanding Debt (Negative Numbers)
Golden Rule (Sign Rules)
Adding Positive and Negative Numbers
Adding Two Negative Numbers
Combining Multiple Operations
Combination of Addition and Subtraction
Teaching tools used by tutor
Google Colab
Dynamic programming classes
Mobile joining
Record lessons
Chat for quick help
Open Q&A
Weekend lessons

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